UX AGENT

Product Design Coming soon

Growing Noma

Noma needed a product experience that made it easier for employers to post shifts and for workers to find the right opportunities fast. The challenge was building a two-sided platform that felt clear on mobile without making the workflow feel oversimplified.
UX + Dev
End-to-end delivery
Noma high-fidelity designs demonstrating sophisticated visual style, clear user pathways, and engaging interface elements tailored for maximum user impact.
Mobile-First
Design approach

The Challenge

Noma had to work for two very different users at the same time. Employers needed a fast way to post shifts, review candidates, and keep staffing moving. Workers needed a simple way to scan pay, distance, schedule, and shift details from their phones. If either side felt slowed down or confused, the platform would lose momentum.

The Approach

I took Noma from wireframes through build, with the experience centered around the actions that mattered most. That meant clearer paths for both audiences, fewer unnecessary steps, tighter calls to action, and a stronger mobile-first structure. Every screen was designed to make the next move easier to understand and easier to take.

Key Outcomes

What this project Delivered

Mobile-First
UX foundation
Clearer
Two-sided flows
Faster
Shift review
Stronger
Product hierarchy
Key Improvements

What Changed

1

Clarified the main paths so employers could post shifts faster and workers could get to live opportunities without sorting through extra choices.

2

Shortened onboarding and job-posting flows so new users could get into the product with less friction, especially on mobile.

3

Reworked job cards and filtering so pay, location, shift timing, and key details were easier to scan before someone committed.

4

Added stronger mobile calls to action and cleaner hierarchy so users always knew what to do next from sign-up through shift acceptance.

User Research

Who I Targeted

I built the experience around the people most likely to use the platform day to day. That shaped the structure, messaging, actions, and mobile priorities across the product.

Operations

Gary needs to fill shifts quickly, review available workers, and keep operations moving without wasting time.

Gig Worker

Olivia needs to find the right shift fast, understand the important details right away, and take action easily from her phone.

Persona - Operation Manager
The Process

Wireframes to Launch

Phase 01 Wireframes preview

Wireframes

We mapped the core journeys early so the product stayed easy to understand before visual design entered the picture. The wireframes focused on the highest-value actions first: posting shifts, reviewing opportunities, and moving each user to the next step without confusion.

Phase 02 Development preview

Development

Once the structure was set, the product moved into build as a cleaner, more responsive experience designed for real use. The final interface made actions easier to find, content easier to scan, and the overall flow smoother across desktop and mobile.

Mobile Experience

Built for the phone first

Noma was designed with phone behavior in mind from the start. That meant larger tap areas, clearer content blocks, cleaner cards, and faster paths through the flows users relied on most.

  • Thumb-friendly actions
  • Scannable shift cardss
  • Faster onboarding
  • Fast-loading pages
Phone mockup preview
Design Thinking

Principles that drove every decision

The product was built around the people using it most often. That shaped the structure, messaging, actions, and priorities across every screen.

Structure before style

We solved the user paths first. Visual design only worked once the product logic was easy to follow.

Mobile as the baseline

The mobile version was not a cut-down desktop view. It was the starting point.

Reduce time-to-action

Every screen was designed to shorten the distance between arrival and decision.

Test with real users

The work was shaped around real employer and worker behavior, not internal guesses.

Why hire me

UX design and development. One person. No handoff chaos.

Most teams split product thinking from build. That usually creates gaps, slower feedback, and a final product that drifts from the original intent. I handle both, which means the product stays consistent from strategy through launch.

Start With a Free UX Audit
🔎
UX Research
📐
Wireframing
🎨
UI Design
💻
Front-End Dev
✍️
Copywriting
📈
Conversion CRO
Ready to Work Together

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