UX AGENT

Product Design β€’ Wildlife Map

Building a wildlife map that helps people plan without turning animals into live targets.

Where the Wild Beasts Roam needed a better way to help visitors plan wildlife viewing without relying on live crowd behavior, roadside rumors, or blind searching. The result was a mobile-first wildlife map built around delayed observations, useful filters, safety guidance, and cached access for low-signal areas.
UX + Dev
End-to-end delivery
Where the wild beasts roam - Desing File
Mobile-First
Design approach
18
Species totals
12–48 hr
Delayed updates
2 min
Average setup time

The Challenge

Visitors were losing their best hours chasing crowds, brake lights, and scattered information. The product had to give people a better starting point without turning wildlife into a live-tracking spectacle. It also had to work where a lot of products fail, on a phone, in the parks, with limited service and very little patience for friction.

The Approach

The platform was built as a planning tool, not a live feed. That meant delayed field observations, general viewing context, species and area filters, safety guidance inside the product, and a mobile map that can cache before the day starts.

Key Outcomes

What this project Delivered

Mobile-First
Field-ready map experience
Offline-Ready
Cached access in low-signal areas
Clearer
Species and area filters
Safer
Delayed sightings and built-in guidance.
Key Improvements

What Changed

1

Replaced blind searching with a structured wildlife map that shows recent activity, date stamps, species, and viewing context in one place.

2

Added species and area filters so visitors could plan around what they actually wanted to see instead of driving without a clear starting point.

3

Built safety guidance and responsible viewing reminders into the product so the right behavior lived inside the experience.

4

Made the map practical in the field by allowing it to cache ahead of time and stay useful even when service drops.

User Research

Who this was built for

The product was shaped around the people most likely to use it during a real day in the parks. That drove the structure, the filters, the safety content, and the mobile priorities across the platform.

Park Visitor

Needs a better starting point, recent wildlife context, and clear guidance so the day does not get wasted chasing crowds or bad information.

Wildlife Photographer

Needs fast access to recent activity, species filters, field notes, and a mobile experience that still works when service gets weak.

The Process

Wireframes to Launch

Phase 01 Wireframes preview

Wireframes

The first job was getting the highest-value actions clear. Open the map fast. See what is recent. Filter by species and area. Understand how to use the information responsibly.

Phase 02 Development preview

Development

Once the structure was set, the product moved into build as a cleaner, faster experience designed for real use in and around the parks.

Mobile Experience

Built for the phone first

This product gets used on the move, often in low-signal areas. So the mobile experience had to work there first.

  • Cached map access for limited-service areas
  • Scannable sightings with date stamps and behavior notes
  • Fast species and area filtering
  • Fast-loading mobile pages.
Phone mockup preview
Design Thinking

Principles that drove every decision

The product was built around how wildlife viewing actually works in the parks. That shaped the update model, the map behavior, the content structure, and the mobile priorities across every screen.

Protect the wildlife

The experience avoids live tracking on purpose. Delayed observations and built-in guidance help reduce crowd pressure and support safer behavior around animals.

Build for real field use

The map had to work from a phone, in low-service areas, and in short moments between stops.

Explain the product faster

Users needed to understand the value in seconds: recent wildlife context, better trip planning, useful filters, and safety guidance that travels with them.

Keep the next step clear

Every screen was designed to make the next action easier to understand, from opening the map to filtering what matters and planning the day.

Why agencies bring me in

One person across message, UX, and build.

Most teams split strategy, copy, design, and front-end work across different people. That is usually where sharp pages get softer. I work across the page so the message stays aligned from first review through launch.

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UX Research
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Wireframing
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UI Design
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